GameFi coins: utility tokens versus governance models in Web3
The first decision I make before putting money into a Web3 game is not “Will this token go up?” It is simpler: what will I actually do with it after I have bought it? If the answer is “stake it and wait,” I am not looking at a gameplay loop.

I am looking at a financial layer wearing a game’s helmet.
That distinction matters because GameFi coins are rarely clean, single-purpose objects. A token may pay marketplace fees, unlock a creator tool, fund a crafting action, supply a liquidity pool, qualify a wallet for an auction, and carry voting weight in a DAO. The label on the tin—“utility token” or “governance token”—does not tell us which of those jobs is alive, useful, or worth a player’s time.
AXS in Axie Infinity and SAND in The Sandbox are useful case studies because both are commonly discussed as broad Web3 gaming cryptocurrencies, yet their player-facing loops and governance mechanics are not interchangeable. One is tied to a battle-and-collection economy with a separate crafting token; the other is built around a metaverse marketplace, creator activity, and virtual land. Their token designs overlap on paper. In practice, they ask very different things of a player.
The hybrid reality behind GameFi tokenomics
The neat comparison says utility tokens are for using, governance tokens are for voting. Real GameFi tokenomics models have made that line rather muddy.
AXS is an ERC-20 governance token, but it has also been used for staking rewards, marketplace payments, and eligibility for selected sales and auctions. SAND is The Sandbox’s native currency and main utility token, while also being required to participate in metaverse governance. It can be used around NFT purchases, creator payments, marketplace activity, some experience access, and DAO participation.
Neither token therefore fits inside one tidy drawer.
| Parameter | AXS in Axie Infinity | SAND in The Sandbox |
|---|---|---|
| Core game context | Creature collection, battles, Axie ecosystem participation | Virtual world, creator economy, LAND and asset ecosystem |
| Main identity | Governance-oriented token with wider ecosystem roles | Native currency and utility token with governance participation |
| Player-facing uses | Marketplace activity, selected sales, staking, governance | NFT purchases, marketplace use, creator payments, some access and governance |
| Separate gameplay currency | Yes: SLP has distinct crafting utility | SAND is positioned as the main platform token |
| Voting design | Staking is required; voting weight also includes Axie Score | SAND is required for metaverse governance participation |
| Current staking caveat | Staking should be assessed under current programme terms | Documented SAND staking rewards ended in June 2025 |
| Supply figure in available documentation | Not the decisive comparison point here | Maximum supply stated as 3 billion SAND |
The player mistake is treating all those boxes as a stack of bonuses. A token can do five things, but that does not mean every role creates equal demand or provides equal value. Marketplace use matters if players are actually trading. Governance matters if votes influence something concrete. Staking matters only while a programme is active, its rewards are understandable, and the token’s downside does not erase the yield before the next season is over.
I have found it more useful to divide a token’s jobs into three practical questions:
1. Does the game loop require it?
A meaningful sink is one that appears during ordinary play or creation: crafting, entering an experience, buying an asset, paying a creator, upgrading something with a visible effect. A token used only in a one-off sale is not quite the same thing.
2. Does holding it change my position in the game?
Governance rights, auction eligibility, access gates and staking tiers may change a player’s status. But status is not automatically gameplay utility. It can be valuable, but it should be named honestly.
3. Who is on the other side of the demand?
Players, creators, collectors, speculators, treasury programmes, and liquidity providers all create different kinds of activity. A lively secondary market can be great fun for traders while doing very little for a player who only wants a better build or a new map.
A GameFi token earns its place in a player’s wallet when it improves the game loop, not merely when it adds another dashboard to monitor.
AXS: governance with a foot in the arena
Axie Infinity makes the hybrid structure easier to see because AXS and SLP do not perform the same job.
AXS is the governance token. In Axie’s current governance setup, a user must stake AXS in order to vote. Voting power is not a plain “one token, one vote” count either: it combines staked AXS with Axie Score. According to the governance material updated in August 2025, the AXS weight modifier was set to 1.5, while the Axie Score modifier was set to 1.
That detail is more than tokenomics trivia. It says that Axie is attempting to distinguish between somebody who has parked capital in the ecosystem and somebody with a measurable relationship to it. The design may not please every voter, but it is a more specific model than simply letting the largest wallet dictate the conversation.
There is a limit, though, and it is worth saying plainly. In the current implementation described by Axie’s own support material, proposal creation is not permissionless: Sky Mavis creates proposals based on community feedback and sentiment. AXS holders can vote, but they do not have an unrestricted button for placing any issue on-chain.
For players, that means “governance” should not be translated as “I co-own the studio” or “I directly steer every balance patch.” It means participation in the governance process as it exists, with its own gatekeeping and decision flow. That can still be meaningful. It is simply narrower than the slogan on a token landing page.
The more immediate gameplay distinction is SLP. Axie documentation updated in January 2026 identifies SLP as usable for crafting runes and charms. There is an operational wrinkle that new players can miss: blockchain SLP must first be deposited into the game through the App.Axie Portal before it can be spent on that crafting function.
That sounds mundane until you are onboarding after a long day and wondering why your wallet balance does not match what the game client recognizes. Web3 games often make a player cross several small bridges—wallet, chain, portal, game inventory—before an asset becomes usable. The token may be valid, the balance may be real, and the UX may still be standing between you and the button you wanted to press.
In Axie’s case, the split is conceptually healthy for analysis:
- AXS is the token to inspect for governance participation, ecosystem privileges, marketplace and staking-related functions.
- SLP is the token to inspect when looking at a specific in-game action such as rune and charm crafting.
- Axie Score is part of the governance picture even though it is not simply another pile of spendable coins.
- The portal step is part of the real cost of using SLP in-game, measured in attention and transaction flow rather than just token price.
This does not make one token “better” than the other. It means a player should not buy AXS expecting it to behave like a crafting currency, or acquire SLP assuming it buys a governance seat. The grind has different lanes.
SAND: a currency for the creator economy, with governance attached
The Sandbox’s SAND begins closer to the economic surface of its world. The platform describes it as the native currency, main utility token, medium of exchange, and a token used for participation in metaverse governance. In a creator-led virtual world, that broad role makes intuitive sense: users need a way to buy assets, transact in the marketplace, compensate creators, and move through platform-level activities.
The Sandbox documentation sets SAND’s maximum supply at 3 billion tokens. Supply is not a verdict on value—it never has been—but it is part of the map. A player examining the ecosystem should understand that a maximum-supply figure says nothing by itself about how tokens circulate, how quickly they enter the market, or whether there is sustained demand from builders and players. It is a boundary, not a gameplay review.
The more relevant question is whether SAND is tied to activity that gives the metaverse a reason to exist. The Sandbox lists uses across NFT purchases, marketplace activity, creator payments, access to some experiences, staking, and DAO participation. It also documents a 2.5% royalty on each marketplace asset sale, with that funding supporting the Foundation, the Game Maker Fund, staking, and rewards.
That fee is interesting because it connects economic activity to the ecosystem’s support machinery. But it should not be mistaken for a direct promise to every SAND holder. A marketplace royalty can fund programmes; it does not automatically turn a token into a dividend-bearing asset or guarantee that the next game you play will be better.
For someone who enjoys building, collecting, and browsing user-made worlds, SAND’s utility proposition is easier to explain than a token designed mainly around emissions. The better the creator loop, the more naturally the currency can fit: creators receive it, players spend it, assets circulate, and the marketplace has a reason to stay open beyond the next rewards campaign.
Still, broad utility is not the same as constant utility. “Can be used” is weaker than “is routinely needed.” If an experience accepts SAND but players rarely visit it, that access route is technically real and economically thin. If a marketplace lists assets but trading volume is quiet, the token’s role as medium of exchange exists without doing much work.
That is the part no white paper can play for you. You have to look at the actual loop: are people making things, buying things, returning to things, and spending because the game gives them a reason?
Governance is a mechanism, not a trophy
GameFi governance often gets marketed like an endgame reward: collect enough tokens, stake them, join the DAO, shape the future. The reality is more mechanical, and it is better for players if we talk about the mechanics.
A governance system has at least four separate layers:
1. Eligibility
What must be held or staked to vote? In Axie’s model, AXS must be staked. In The Sandbox, SAND is required for participation in metaverse governance. That is the entry gate, not the whole system.
2. Voting weight
Is weight based only on tokens, or does the game use additional signals? Axie’s combination of staked AXS and Axie Score is an example of a mixed model. This can reward ecosystem involvement, but it also makes the system less simple than checking a wallet balance.
3. Agenda control
Who can submit proposals? This is where many governance claims become much smaller in practice. Axie’s current iteration, as described in the August 2025 update, keeps proposal creation with Sky Mavis rather than opening it to unrestricted holder submission.
4. Scope of decisions
What can a vote actually change? Treasury allocations, grants, marketplace policies, ecosystem initiatives, and game-direction questions are not identical. A DAO vote over one does not imply direct control over all of them.
The player-first reading is straightforward: governance utility is strongest when the decisions are understandable, the voting process is accessible, and the outcome reaches the game world rather than disappearing into governance theatre.
If I am only here for matches, crafting, or building, I do not need to pretend that voting is my main gameplay loop. But I do want to know whether a token’s governance pitch is substantive before I pay a premium for it. A vote with no clear agenda is just a menu option. A vote over a concrete ecosystem decision can be part of the game’s long-term social layer.
“Governance” is not a magic stat. Ask who sets the agenda, who gets to vote, and what the winning vote can actually change.
Staking rewards and liquidity pools: the part where the word “passive” gets expensive
Staking is probably the most persistent source of confusion around play-to-earn tokens. It is often discussed as if it were a permanent feature attached to the token itself. It is not. A staking programme is a programme: its reward pool, eligibility rules, lockups, and end date can all change.
The Sandbox offers a clean reminder. Its staking documentation states that staking rewards ended in June 2025, and that SAND remaining in the pool after June 26, 2025 at 15:30 UTC would no longer generate yield. Any comparison that describes SAND staking as a currently active reward stream without verifying newer terms is replaying an old patch note as if it were live gameplay.
This is why I separate three very different actions that are frequently thrown into the same bucket.
| Action | What you do | What you may receive | The risk players often understate |
|---|---|---|---|
| Token staking | Lock or delegate tokens under a programme’s rules | Token rewards, voting eligibility, access-related benefits | Programme changes, lockups, reward dilution, token-price decline |
| Liquidity provision | Deposit two assets into a trading pool | Trading fees and sometimes incentive tokens | Impermanent loss, volatility, smart-contract exposure, pool mechanics |
| Holding for utility | Keep tokens available for game or marketplace use | Ability to spend, access or participate | Token price movement and idle capital, but no pool rebalancing exposure |
Liquidity provision deserves its own row because it is not staking with extra seasoning. In a constant-product automated market maker, the pool follows the relationship x × y = k. When the price of one asset shifts, the pool rebalances the quantities held by liquidity providers. That rebalancing can leave a provider with less value than simply holding the two tokens outside the pool—a dynamic known as impermanent loss.
The name is unfortunate. “Impermanent” sounds like a nuisance that politely disappears after a restart. It may reverse if relative prices return to where they were when liquidity was added, but there is no guarantee they will. Add in volatile game tokens, possible out-of-range positions in some pool designs, smart-contract risk, and questionable token teams, and the picture is much less like earning idle loot.
None of this means players should never stake or provide liquidity. It means the action should match the reason.
- Stake because voting eligibility, ecosystem benefits, or the programme’s specific terms make sense to you—not because an old APR screenshot did the rounds in a Discord.
- Supply liquidity only after understanding that you are managing a two-asset position, not collecting a risk-free bonus.
- Keep the tokens you expect to spend on gameplay separate from tokens you are prepared to lock or expose to pool rebalancing.
- Treat reward emissions as part of the economy’s cost structure. Rewards come from somewhere, and “high yield” alone does not explain whether it is sustainable.
There is no reliable universal GameFi staking return to use as a benchmark, and there should not be. Different pools, games, reward schedules and market conditions make a single number almost useless. A nice-looking percentage is not an answer to the basic question: will this setup still make sense if the token drops while my assets are locked?
ERC-20 is the plumbing, not the game design
Both AXS and SAND sit in the broad world of ERC-20-compatible token mechanics. ERC-20, created through EIP-20 in 2015, is an interface standard. It defines familiar functions such as totalSupply, balanceOf, transfer, approve, allowance, and transferFrom.
That tells us how a token can behave in compatible wallets, marketplaces, and smart contracts. It does not tell us whether the token economy is balanced, whether the game is fun, whether its contracts are audited, whether governance is meaningfully decentralized, or whether the reward model will still be running next quarter.
The approve function is especially worth understanding for anyone moving GameFi coins through decentralized exchanges, staking pages, or NFT marketplaces. An approval allows another contract—the spender—to transfer tokens on your behalf up to the allowance you grant. That is useful infrastructure. It is also a reason to slow down before clicking through every wallet prompt like it is a dialogue box you have seen too many times.
My practical onboarding routine is deliberately unglamorous:
- I start with a small transaction before moving a full intended amount into a new game portal or contract.
- I read what the approval request is asking for, especially whether the allowance is limited or effectively open-ended.
- I distinguish the game client balance from the wallet balance. Axie’s SLP deposit flow is a good example of why that distinction matters.
- I check whether a token is needed for gameplay now, or merely has a possible future utility listed somewhere in documentation.
- I avoid sending the tokens earmarked for this season’s play into a lockup or liquidity pool by accident.
This is not paranoia. It is the baseline friction of playing in an economy where the inventory screen sometimes lives outside the game.
Which GameFi model is worth your time?
If I were choosing between GameFi coins based on player utility rather than headline potential, I would not ask which one has the most features. I would ask which ecosystem gives those features a role I will genuinely use.
AXS makes more sense for a player who wants a direct relationship with the Axie ecosystem’s governance and understands that AXS is not the same tool as SLP. Its model is layered: governance staking, voting weight shaped by both staked AXS and Axie Score, marketplace roles, and a separate in-game crafting currency. The trade-off is complexity. You need to know which token belongs to which part of the loop, and governance participation does not mean unrestricted proposal control.
SAND makes more sense for someone drawn to a creator-and-marketplace metaverse where the native token is intended to move across purchases, creator payments, assets, experiences, and governance. Its value as utility depends heavily on the health of those creator loops. The historical staking narrative needs particular care: the documented rewards programme ended in June 2025, so it should not be treated as an active reason to hold SAND without fresh verification.
For both, the same rule applies: do not mistake a token’s compatibility with wallets and exchanges for proof that it has a durable place in a game. ERC-20 is plumbing. Staking is a programme. Governance is a process with rules. Utility is what remains when you close the token dashboard and ask whether the game is still giving you a reason to log in tomorrow.
That is the version of GameFi worth playing for. The coin should support the adventure, the crafting bench, the marketplace, or the community decision. If the token becomes the whole game, the fun factor has already taken a rather unfortunate nerf.